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Huawei's H1 earnings up 23%, and it's not all as bad as it seems
On July 30, Huawei publicly released its first half-yearly report.In the first half of 2019, Huawei realized revenue of 401.3 billion yuan, an increase of 23.2%.This revenue growth rate is down from 39% in the first quarter. However, considering that Huawei is currently facing a ban on U.S. suppliers, 5G network "blockade" and other threats, but also have such a performance, indicating that Huawei's current situation is not as bad as expected.
Of the three business segments, the consumer business, which includes cell phones, computers and wearables, contributed more than half of Huawei's revenue, continuing its strong position as the group's top revenue source since last year. For its carrier business, Huawei said it had signed 50 commercial 5G contracts in the first half of the year and shipped more than 150,000 base stations globally.
Smartphones are undoubtedly the most important reason for Huawei's consumer business revenue growth. Huawei officially announced that smartphone shipments in the first half of the year grew 24% to 118 million units...
Editor-in-chief's note: The U.S. ban on Huawei only went into effect in May this year, so Huawei's first-half results can't yet fully reflect...
Qualcomm and Tencent enter into a partnership to explore the many possibilities of mobile gaming in the 5G era
On July 30, Qualcomm and Tencent Games announced that they will launch a comprehensive strategic cooperation in the gaming field, specifically including mobile gaming devices based on Qualcomm Snapdragon mobile platforms, game content and performance optimization, Snapdragon Elite gaming platform optimization, cloud gaming, AR/VR, 5G gaming use case development, always-on PCs, and the two sides will also co-develop Tencent-supported 5G versions of gaming phones.
The cooperation between Qualcomm and Tencent has boosted the mobile game market. According to the data provided by App Annie, there are 2.2 billion mobile game players in the world, and as of 2018, the total value of the global hand game market is 70 billion U.S. dollars, but subject to the constraints of hardware performance, the mobile game market, which is quite high in the pursuit of low latency, graphics, and sound, has actually not yet exploded. The Snapdragon mobile platform already supports high frame rate modes for a variety of handheld games, and Snapdragon 855 Plus has been comprehensively upgraded in the gaming experience, and Tencent's huge game library will be fully optimized in the next step.
The arrival of 5G is good news for the gaming industry. Qualcomm is in the first echelon of 5G, and the Snapdragon 855 is the world's first commercial 5G mobile platform. For Tencent, relying on this solution can rate...
Editor in Chief: Tencent is not to do cell phones, but to enhance the level of game research and development, Qualcomm is not to get involved in the game, but to strengthen its Android cell phone market...
This article is from 36 Krypton's paid column, "36 Krypton Daily Business Picks" - July 30th
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